
here’s the simplified method how do you bypass it, it’s not actually a protection it’s just a trick, after you done this you will able to change the appid with UABE again
tools you will need is just 2 softwares
Here’s the way how do we actually bypass it, it’s not really hard or a long story driven method with a complicated things, we will just doing a simple thing to outsmart the tinygamer trick, this trick that he used is just to protect his own Remake from people that will change the PhotonAppId of the Game it-self, if you wanna make your appid not use-able by other people you will need a custom authentication for it like steam, epic, playfab or even your own custom authentication, i won’t type too much sentences anymore so here we go, first of all we need to run DnSpy and Open open Assembly-Csharp.dll from tinygamer reverse engineer sn versions, open the Assembly-Csharp.dll with DnSpy, and we need to find NetworkingPeer Class, after we found it, we will just need to Restore the SetApp method of NetworkingPeer class to it’s default body, here tinygamer just always forcing it to connect to his own AppId, it’s sounds useless more like a trick than a protection, after you’ve restore it you will be able to change the AppId again with UABE.
SetApp Method From NetworkingPeer Class
Modified SetApp Method Body
Restored SetApp Method Body
and done, now we’re officially can use UABE again to set the AppId of the PhotonServer.